Lunar DragonBall-Z
Attacks













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You may not buy Technique or Ability you must train for them. when using Abilities they do not take up an attack you just state which you are using in the start of the battle but if u choose to use one then you must use it in the start of the battle till the end.

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Starting Attacks

All starting attacks cannot go above 800 damage.

Kamehameha-100 damage(1 charge)
Masenko-100 damage(1 charge)
Burning attack-100 damage(1 charge)
Destrucko Disk-100 damage(1 charge)
Special Beam cannon-100 damage(1 charge)
Big Bang attack-100 damage(1 charge)

Other attacks

Physical attacks

Hurricane kick- 150 damage $150
Double hand punch- 150 damage $150
Uppercut- 200 damage $300
side kick- 200 damage $300
high punch/low punch- 50 damage -1 to opponent block $600
high kick/low kick- 50 damage -1 to opponent block $600




























Energy Attack

Ultimate Kamemahema-300 damage (2 charge) Can only learn from Training master Roshi
Chou Kamehameha- Adds 1,000 damage to Ultimate Kamehameha. Must be at power level 3,500
Thunder Flash - 300 damage (2 charges) Can only learn from Training with King Vegeta
Final Flash-Adds 1,000 damage to Thunder Flash. Must be at power level 3,500
Galactic Donut- 300 damage (2 charge) $200
Energy Disk- 300 damage (2 charge) $200
Spirit bomb- equal to your HP (8 charges) $400
Turn to Cookie-automatic kill(15 charges) $1,000
Renzoku- 300 Damage (2 charges) $200
Death Ball- 600 damage(4 charges) $350
Lightning Strike- 400 attack (3 charges) $200
Kaiho- 300 damage (2 charges) $200
Dragon fist- 600 damage must be SSJ4 (1 charge) $400
Lightning Fist- 600 damage must be ImperfectFormChangling to use(1 charge) $400
Metal Fist- 600 damage must be ImperfectFormAndroid to use (1 charge) $400
Super Fist- 600 damage must be UMH to use (1 charge) $400
Alien Fist- 600 must be EliteNamek to use (1 charge) $400
































































Technique

technique's can only be used once per battle. Only one per Character

Kao Ken- add 3 to all dice roll and 100 to all attacks 5 turns
kao kenX2-add 3 to all dice roll and 500 to all attacks 5 turns(has to be at Transformation level 2)
kao kenX3-add 3 to all dice roll and 1,000 to all attacks 5 turns(has to be at Transformation level 4)
Split form- doubles all attacks 3 turns but get a -1 to attack rolls
Solar flair- target cannot attack for 2 turns and gets a -1 to defence rolls
Ki Barrior- blocks one attack and does not count as an attack (ex: after opponent rolls to see if attack hits then you can use Ki barrior to block that attack)
Dragon Style- add 3 to rolls for all physical attacks 10 turns
Regeneration- Restore all HP but cannot attack for 2 turns
Huge attacks- That attack take an extra charge, but for -3 to defence rolls for oppenent and double damage. Only one Energy attack

Ability

can only have one ability. Must use ablilty the whole battle if u are going to use them.

Anger- You win all ties when attacking (when in a tie in your attack your anger pushes it to the next level)
Sinister- You go first, for the first 5 attack rounds(Your character is sinister so he is able to trick the oppenent into geting first attack)
Beserker- +1 to all attack rolls, -1 to all defence rolls
Blood Rage- +4 to attack rolls 1st attack, +3 to attack rolls 2nd attack, +2 to attack rolls 3rd attack, +1 to attack rolls 4th attack, -3 to all attack rolls until end of battle(the attacks do not inclue charging).
Light on feet- +1 defence rolls, -1 to all attack rolls
Saiyan Blood-(you may have this one as an additional ability) Must be Saiyan to have this ability after loosing a battle you gain the same as winning the battle.
Martial Arts-(You may have this one as an additional ability) Must be Human to have this ability You gain one extra turn with any technique.