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NOTE: Any armor, clothes, or suits can only be worn one at a time. Weighted Training Clothes Lv1: raises PL increase of spars by 10($150)(After Reached first Transformation dose nothing can sell armor for $50) Weighted Training Clothes Lv2: doubles PL increase of spars ($250)(After Reached first Transformation dose nothing can sell armor for $100) Weighted Training Clothes Lv3: triples PL increase of spars($400)(After Reached first Transformation dose plus 10PL instead of triple can sell armor for $200) Bag of Senzu Beans,10: gain 500PL during a fight, can only be use 2 per battle($100) Zet Sword: Adds 100 to your punch attack($150) Scouter: lets you find DragonBalls($200) Self Training Capsule: you can only stay in for 3 days at a time w/ a one day break in between sessions. while inside you can't do anyting. adds a 30PL increase and 20 dmg to all attacks for each day($1000) Orb of Strength: adds 100 to all physical attacks, can only be used during a fight ($275) Orb of Power: Adds 100 to all ki attacks, can only be used during a fight ($280) Space Ship: let's you fly anyother planet in 5 hours, adds 20PL each time it's used ($400) Magic Carpet: let's you fly anywhere in same planet in 10 hours ($300) Golden Nimbus: let's you fly anywhere in same planet in 2 hours ($500) Flying Car: lets you go anywhere in the same planet in 5 hours ($350) Saiya Man Suit: gives you an extra 20 dmg pts fro spars ($250) Speed Suit: Gives you an extra attack once per battle (1,000) Dimond Armor: Redirect any attack when you roll double 6's for defence. (3,000) Strike Armor: Makes any attack a auto hit if you roll double 6's when rolling for attacks. (3,000) Shadow Armor: Any attack or defence is an auto Tie when roll double 1's. (3,000) Sword of Light:(2 charges) Is considered both energy and physical attacks. does an attack equal to your strongest energy attack and strongest physical attack. At an attack of -2 to rolls (3,000) Syther: add 1,000 to your punch attack. Must be at 2nd transformation to use. (1,000) Crystal of Stamina: Can use any technique 2 times per battle. Can only be gained by using the wish of the Dragon Ballz. Capture Crystal: If anyone uses a technique, Ability, or attack you may choose to capture that attack for the battle and use it as your own for the rest of the battle (the person with the attack origionaly still has that attack as well and only one thing can be captured at a time) can only be gained by using the wish of the Dragon Ballz. Crystal of Choas: Can only be used if you character is Evil or neutral(can only be used once). Any attack that opponent dose to you the crystal gains that damage that is done to you. At anytime you may choose to attack one time with the damage kept in the crystal. (the attack must hit you in order for the crystal to take in the damage and you must state after every attack that hits you the total amount in the Crystal) Can only be gained by using the Wish of the dragon ballz Crystal of the Gods: Can only be used if you are Good or neutral. Any attack that is able to kill you you get 3 dice rolls for defence. Can only be gained by using the Wish of the Dragon Ballz. Crystal of GOOD: can only be used if you are Good. Cancel out any of oponents Item, Technique, or ability druing this fight. Can only be gained by using the Wish of the Dragon Ballz Crystal of EVIL: Can only be used if you are Evil. Any time you roll a tie for defence you gain an extra attack that round. Can only be gained by using the Wish of the Dragon Ballz.
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